***about the developer***

Didi (aka Puntigames)
from Austria
https://puntigames.com
mail@puntigames.com
https://discord.gg/sThqbzZE
https://youtu.be/ej6F33hGgV8

solo developer
working with the Godot game-engine (https://godotengine.org)

my passion are strategy games, especially those with historical context

I learned game-development and programming all by myself some years ago. My former profession was HR management.



***about Skies above the Great War***

release on Dec. 14th 2023 on Steam
for Windows, MacOS and Linux

trailer... https://www.youtube.com/watch?v=6zarKylBCfs

Skies above the Great War is a hybrid of action and grand strategy sandbox game set on the Western Front during the First World War. You take the lead of the air forces, either on the allied or the german side. And because every single aircraft is fully simulated in real-time you can take control over any aircraft at any moment and join the fight yourself.



***about Roma Invicta***

release on Feb. 11th 2022 on Steam
for Windows, MacOS and Linux

trailer... https://youtu.be/ej6F33hGgV8

In Roma Invicta you have the honor of conquering ancient Gaul with your Roman legions. The game combines action oriented real-time battles with turn-based strategy on the campaign map where you raise, supply and move your armies. The game can best be described as a mixture of the old Amiga classic 'North and South' and the 'Total War' series.

I started with Roma Invicta about two years ago. Actually I wanted to copy one of my childhood's favourite game North and South just as an exercise for me, but soon it revealed it's potential and I implemented more and more features. As it got almost complete I decided to go the last steps (of course underestimated the amount of work for that) and put it on steam - just to experience this process/journey.

As I love strategy games with historic background and wanted the game to be an asymetric single-player experience I decided to set it in the context of the Roman legions conquering ancient Gaul.

One of the nicest features in my eyes is the option to freely hand over your soldiers to the ai with the possibility to intervene at any time and take back the control. So you can just watch the battle and give orders only if you want to. Originally I implemented this to help me with playtesting, but it turned out as a very strong and cool feature.

I really tried to make only that amount of features that I could handle to complete, although of course I sadly had to cut a lot of cool stuff. It is not the game that you will play for weeks, but if you like the genre and the setting it will be fun for some evenings for sure.
