Less Interface, More Immersion
Whenever possible, information should be visible in the game world instead of floating above it. I prefer soldiers, equipment and battlefields to tell the player what is happening.
About Puntigames
Puntigames is an independent solo developer from Styria, Austria. I create the kind of historical strategy games I always wanted to play myself.
The Story
When I started building a home for my games, I was living in Puntigam, a district of Graz in Styria. The name Puntigames grew naturally from there.
Whenever possible, information should be visible in the game world instead of floating above it. I prefer soldiers, equipment and battlefields to tell the player what is happening.
I am not trying to create museum simulations, but history should be treated with respect. Believable details matter more to me than spectacular clichés — no fire arrows in my games!
Command from above, take control yourself or leave parts of the work to the AI. My games are designed to give players freedom in how closely they want to take part.
The Games
A real-time strategy game set in Central Europe around 1600, combining campaign management with directly controlled tactical battles.
Air warfare on the Western Front, combining strategic command with direct real-time control of individual aircraft.
A strategy game combining a turn-based campaign with real-time battles during Rome's conquest of Gaul.
Follow the Development
Follow Puntigames for development updates, new releases and a closer look at Europae Invicta: Pike and Shot.